Last year Oculus VR created the first industrial prototype of its famous virtual reality helmet Oculus Rift and sent thousands of developers kits, supported the project through Kickstarter. During CES 2014 the company showed a prototype of the next name on the Crystal Cove, received except OLED-screens with a resolution of 1080p, possible to suppress the effect of Motion Blur, and even the outer chamber to improve the accuracy of motion capture, reducing the likelihood of delays and the impact of sea-sickness. In the third quarter of the year will finally be released the consumer version of the product for as low as $ 300. Also Oculus VR promises to present this year’s slimmed-down version of the helmet for mobile devices on Android, and the company believes that the prospect of a greater market for virtual reality than the console.
But Sony is ready to challenge this position – at the end of last year, the first reports on the ongoing work on the company VR-helmet for PS4, and published in November patents confirm these data. And Sony also relies on the use of an external camera, obviously, PlayStation Camera, having stereovision, HD-resolution at 60 frames / s and iisu technology for accurate motion capture.
As is known, and the company has long been engaged in the creation of Valve Slam virtual or augmented reality, the design of which is going to license to interested industrial partners. Support for virtual reality will be integrated into products and services Valve, but it is not known when will yield commercial products. However, already at the conference on 15-16 January Steam Dev Days company will introduce a set of tools for developers Steam-work Oculus Rift helmet and most of Valve, which, hopefully, will be able to learn more details.
Furthermore, we recently reported on the project points Technical Illusions CastAR, providing ambience both virtual and augmented reality to create employing two former employees of Valve.
exhibition CES 2014 presented an opportunity to meet with more than one prototype helmet virtual reality – from the company GameFace Labs (GFL). This stand-alone device running Android. Currently unnamed prototype is marked Mark IV, his body is printed on 3D-printer and looks quite decent. Journalists Engadget tested it at work: wearing a helmet with a wide review and picking up a Bluetooth-joystick Sony DualShock 3 player has moved into a demonstration of Tuscany on the engine Unity 4, which worked on the prototype and Oculus VR Crystal Cove. And although the resolution was lower, but there were no strings attached.
When you press one of three buttons placed on the device application selection screen will appear. When you run the demonstration Roller Coaster journalist felt severe disorientation and for the first time in the game of virtual reality – a strong sense of nausea. He also noted that it is very difficult to stand and keep your balance when you are in a virtual reality, and after turning in a circle is the only way to eliminate disorientation and understand which way now turned – to remove his helmet.
prototype runs on the Tegra 4, features common to both eyes 5,2 “AMOLED-display with a resolution of 1920 × 1080 (as the current Oculus Rift) – but at the end of 2014 the market should reach a device with advanced features . Specifically, the company is collaborating with NVIDIA to use its best chip Tegra K1 graphics architecture Kepler, satisfying the requirements of the Unreal Engine 4.
also on the official website, VR-helmet, except those already listed, is equipped with Wi-Fi, GPS, accelerometer, gyroscope, compass, card reader microSD, has ports micro-USB 2.0, video output and 3.5mm audio jack for headphones . It is noteworthy that the company promises to support and augmented reality. However, this device must be equipped with at least a compartment, which is absent from prior art.
GFL is also going to open a store for Android-application of virtual reality and attaches great importance to toolbox Unity, which is the basis of 6.7% of applications downloaded every day for iOS and Android. The company has already released an SDK and the time of launch device promises more than 60 games from 12 studios, including Gameloft, EA Mobile and Rovio. At the current stage itself virtual reality and makes a strong impression as probably believes GFL, may well rely on the mobile graphics, every year divisible expand their capabilities.
Whatever rates and technical solutions, but 2014 will definitely mark the beginning of the mass introduction of virtual reality.